Different types of Ammo.

Postby firestorm1 » Fri Apr 03, 2009 5:40 pm

Chains: These Makes the enemy ship slow for a 30 Second period and also prevents the enemy Ship from leaving the Sector.

Rescuesails: These rescue you from when your chained, click on yourself and then on the rescue symbol below with the cannon ball symbols.

Critical Hit: These Sink the enemy ship with one hit! But the enemy ship has to be down to 30% Hull to sink it with the critical hit.

Ghostvoodoo: These Make you 10 seconds untargetable.

Repairvoodoo: Added to the normal Repairkit it repairs you your burning ball damage over a 10 sec period.
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Re: Different types of Ammo.

Postby goomerite » Fri Jan 01, 2010 5:36 am

Barrel Drop - You must have the unique and one ammo to preform a barrel drop, Effect - Massive damage to the closest person in a 150 range radius of the barrel.
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Re: Different types of Ammo.

Postby Captain Atko » Mon Mar 08, 2010 5:21 pm

goomerite wrote:Barrel Drop - You must have the unique and one ammo to preform a barrel drop, Effect - Massive damage to the closest person in a 150 range radius of the barrel.


For some reason if you sit center of the barrel it does minimal damage :!:

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Re: Different types of Ammo.

Postby Lord Dragon » Sun Jun 20, 2010 8:19 am

Sea Mines: Completely imvisible to everyone except yourself, anyone can hit them so be carefull!! Only issue is that they are really expensive and require the Mine dropper to use them>
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Re: Different types of Ammo.

Postby LeChimp » Sun Jun 20, 2010 10:36 am

Well if you have the Mine Protector equipped you are able to see them, they detonate at touch unlike the barrels, I think damage is around 50k, but not sure

Oh and can that signature BE any bigger?
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Re: Different types of Ammo.

Postby jijiberbecali » Mon Jun 21, 2010 9:27 pm

barrels do damage to all ships that are at a distance of maximum 150 from them. The damage is in % of the max hull and it's smaller in center and grows with the distance.
mines explode on touch and do 20% of max hull damage.
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